*Unskilled: No modifiers unless otherwise specified.
◈ MORTAL COIL ◈
1st year spent
+5/-5
reroll
2nd year spent
+10/-10
reroll
3rd year spent
+15/-15
reroll
4th year spent
+20/-20
reroll
Spend years to reroll one of your own combat, duel of wits or skill rolls, or force a reroll for an action directly against you. Modifiers only count for this single task. Each year spent adds one to your exertion total for this endeavor or mission.
◈ VIRTUES & FLAWS ◈
Virtue: Other players invoke, pass a test.
Flaw: You invoke, fail a test.
Embodiment: Invoke both in an endeavor, gain +1 to next exertion roll.
◈ MOTIF ◈
If one player invokes their motif to stop a conflict between other players, other players remove one point of current exertion total.
WEALTH
Wealth
▲
1
▼
Class
Obligation
Property
Debts
Income
Dependents
Relations
CORE SKILLS
Break
▲
1
▼
Str
Sang-Froid
▲
1
▼
Con
Improvise
▲
1
▼
Wis
Search
▲
1
▼
Int
Listen
▲
1
▼
Wis
Sneak
▲
1
▼
Dex
Parley
▲
1
▼
Cha
Traverse
▲
1
▼
Dex
LIFEPATH SKILLS
LANGUAGE SKILLS
SPECIAL MARTIAL SKILLS
Accuracy (to hit)
+1
+2
+3
+4
+5
Ambuscade (to hit)
+2
+3
+4
+5
+6
Force (damage)
+1
+2
+d4
+d6
+d8
Knife Work (dam)
+1d
+2d
+3d
--
--
Mêlée (to hit)
+1
+2
+3
+4
+5
Fencer (to hit)
+1
+2
+3
+4
+5
Parry (defense)
+1
+2
+3
+4
+5
Drill (Initiative)
+1 muskets, rifles, harbquebus only
Main Gauche (+1 A)
-4
-3
-2
-1
0
Gun Crew (to hit)
+1
+2
+3
+4
+5
Quick Hands (init.)
+1
+2
+3
+4
+5
Vive Le Roi
+1d mv
+2 dm
+2d mv
+2 dm
+3d mv
Scarred
Ignore hits doing 1 pt of damage
Iron Will
If on mission and 0 HP, restore to 1 HP
Touch
Elect to do 1 pt of damage instead of rolling
Experience Conditions
E
2
3
4
5
6
Experience Conditions
ROLL
TNStepRoll Modifier
TN Modifier
ROLL
WEAPON:
RANGE:
Intimate
Speaking
Shouting
Press
MOD:
+
LP
+
=
OPPONENT'S :
ROLL
WEAPON:
RANGE:
Melee
Short
Medium
Long
SHOT:
Shot
Tough Shot
MOD:
+
LP
+
=
OPPONENT'S :
{{roll_name}}{{#^rollTotal() mod 0}}({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}}){{/^rollTotal() mod 0}}
{{character_name}}
{{roll}}
{{#rollGreater() roll roll_tn}} > {{/rollGreater() roll roll_tn}}
{{#rollTotal() roll roll_tn}} = {{/rollTotal() roll roll_tn}}
{{#rollLess() roll roll_tn}} < {{/rollLess() roll roll_tn}}
{{roll_tn}}
{{roll_name}}{{#^rollTotal() mod 0}}({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}}){{/^rollTotal() mod 0}}
{{character_name}}
{{roll}}
{{#rollGreater() roll roll_tn}} > {{/rollGreater() roll roll_tn}}
{{#rollTotal() roll roll_tn}} = {{/rollTotal() roll roll_tn}}
{{#rollLess() roll roll_tn}} < {{/rollLess() roll roll_tn}}
{{roll_tn}}
{{roll_name}}{{#^rollTotal() mod 0}}({{#rollGreater() mod -1}}+{{/rollGreater() mod -1}}{{mod}}){{/^rollTotal() mod 0}} {{#combat_distance}} ◈ {{combat_distance}}{{/combat_distance}}
{{character_name}}
{{roll}}
{{#rollGreater() roll roll_tn}} > {{/rollGreater() roll roll_tn}}
{{#rollTotal() roll roll_tn}} = {{/rollTotal() roll roll_tn}}
{{#rollLess() roll roll_tn}} < {{/rollLess() roll roll_tn}}
{{roll_tn_display}}
{{#^rollLess() roll roll_tn}}
DAMAGE:{{#will_damage}} {{will_damage}} Will {{/will_damage}} {{#reputation_damage}} + {{reputation_damage}} Rep {{/reputation_damage}} {{#combat_damage}} {{combat_damage}} HP {{/combat_damage}}